filesystem abstraction library for game programmers
The PhysicsFS filesystem abstraction library provides a simple C
interface to aid game programmers in utilizing game assets packaged in
many different types of archive files.
libphysfs (2.0.2-6) unstable; urgency=low
* Bump Standards-Version to 3.9.3 (no changed needed).
-- Patrick Matthäi <email@example.com> Fri, 24 Feb 2012 19:24:57 +0100
libphysfs (2.0.2-5) unstable; urgency=high
* Do not remove the .pc directory in the clean target.
* Apply patch from Sven Joachim, to not unnecessarily link against ncurses.
The changelog is no longer maintained by hand. It made sense to have a single
timeline when we were using CVS, but modern revision control tools make this
redundant, at best.
If you want a list of changes, updated in real time, just point your web
This package was debianized by Bartosz Fenski <firstname.lastname@example.org> on
Thu, 16 Oct 2003 21:28:21 +0200.
It was downloaded from http://icculus.org/physfs/downloads/
Upstream Author: Ryan Gordon <email@example.com>
This software is copyright (c) 2001-02 by Ryan Gordon, icculus.org.
This library is distributed under the terms of the zlib license:
Copyright (c) 2003 Ryan C. Gordon a
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