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Two features set Transcend apart from other games. First, its dynamic graphical engine, which can smoothly morph from one complex shape to another, produces striking displays. Combining these dynamic shapes with subtle randomizations makes each play through a Transcend level visually different from the last. The second novel feature is Transcend's musical power-up system. As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music. Transcend merges video games with pure art---it can be viewed either as a game or as a multimedia sculpture.
transcend for Debian -------------------- Mail from "Jason Rohrer" <firstname.lastname@example.org> regarding the program's license (GPL): Thu, 13 Oct 2005 10:19:53 -0400 Hey, thanks for working on this. I use the same makefile templates for all of my projects. The __ppc__ flag is used by some crypto code that is in other projects. That flag is *not* necessary for Transcend (so feel free to remove i more»
Transcend(6) Games Transcend(6) NAME Transcend - retro-style, abstract, 2D shooter SYNOPSIS transcend DESCRIPTION Transcend can best be described as retro-style, abstract, 2D shooter. The graphics are geometrical, and the pace is some‐ times frenzied. Two features set Transcend apart from other games. First, i more»
transcend (0.3.dfsg1-3) unstable; urgency=low [ Sam Hocevar ] * debian/transcend.6: + Removed weird mention of a wok and a frying pan from the manpage and the empty SEE ALSO section (Closes: #413825). * debian/control: + Added myself to the uploaders. + Removed a comma from the short description. [ Cyril Brulebois ] * Added Vcs-Svn and Vcs-Browser fields in the contro more»
Version 0.3 2005-August-30 --Fixed bugs that caused post-explosion fade factors to become negati more»
This package was debianized by Miriam Ruiz <email@example.com> on Wed, 12 Oct 2005 01:58:59 +0200 more»