3D Subdivision Modeler
Wings 3D is a subdivision modeler with an user interface that is easy
to use for both beginners and advanced users (inspired by Nendo and
Mirai from Izware).
Writing shaders to autouv.
It is standard opengl 2.0 GLSL programs, easy to learn and code.
No need for erlang knowledge (besides the simple config files).
Each shader needs a config file, it should be named
wpc_SHADERNAME.auv in the plugins/autouv/ directory.
See the included samples for config options, currently the error
checking isn't the best so if you do something wrong you might crash
Currently active developers
Richard Jones (Optigon):
Major updates to the Tweak plug-in.
The original author of many plug-ins, for instance
Circularise, Constraints, Contour, and Sweep Extrude.
Added many features and corrected many bugs.
Bj�rn Gustavsson (bjorng):
Releases the Wings releases.
Occasionally corrects bugs and does minor improvements.
This software is copyrighted by Bjorn Gustavsson, and other parties.
The following terms apply to al
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