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It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires.
SDL_sound. An abstract soundfile decoder. SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constr more»
More immediate: - Fix the crappy rewind implementation in shn.c's SHN_rewind(). - Finish implementing seek() method in decoders, see below. - Add a sdlsound-config script? - Make sure we can build shared libs on Cygwin, BeOS, Mac OS X... Decoders still needing seek() method: (If decoder can't seek, clean up the stub and report an error.) - mikmod.c - shn.c - mpglib.c - quicktime.c General stuf more»
Please note that the included source from Timidity, the MIDI decoder, is also licensed under the following terms (GNU LGPL), but can also be used separately under the GNU GPL, or the Perl Artistic License. Those licensing terms are not reprinted here, but can be found on the web easily. Other external libraries (such as Ogg Vorbis, SMPEG, etc) have their own licenses which you should be aware more»