README for SDL_Perl-2.2.0
What's New in 2.2.0:
SDL_Perl-2.2.0 adds support for a few new modules, fixes a few more
bugs, and improves the error handling of the object layer. Additional
support for SDL_sound, SDL_svg, and SDL_vnc has been added. In the
OO layer, all constructors now die when they fail to construct an object
with a valid underlying datastructure pointer.
I couldn't get the scripts to work at all, so I added const.pl and uses this
to generate the scripts. const.pl is also responsible for making the constant
exporting backwards-compatible to SDL_perl 1.x.
This directory contains a set of scripts for generating the
SDL::Constants and SDL::OpenGL::Constants modules. They
work by using the C preprocessor and gcc to extract d
These scripts are intended to demonstrate how
the SDLperl OpenGL API can be used.
Due to the high level nature of the perl language,
much of the OpenGL API's complexity has been
reduced to a lowest common denominator, that is
to say, real numbers.
Given the overhead of perl itself, hardware accleration
is pretty much mandatory for good performance. That
said, perl and good hardware
The files in this directory are the test scripts used
to both verify that nothing major is b
Revision history for Perl extension SDL_perl.
* Aug 7 2009 David J. Goehrig <email@example.com>
TODO for SDL_perl
o Add SDL_EventFilter support
o fix OpenGL build without glu.h
o fix openFile:
BUGS and Outstanding Issues
Using SDL::TTFont::width function with UTF-8 encoded strings returns
The following people have dedicated blood sweat and tears to making SDL Perl possible.
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