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Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next in a campaign.
wesnoth (1:1.4-1) unstable; urgency=low * Please be aware what a new stable upstream release of wesnoth means for your save games: You won't be able to continue playing from them. The reasons for those are several, not limited to these two bigger points: - Most of all, balancing changes: Units might have different characteristics and thus fights would end differently. - Mo more»
wesnoth (1:1.4.4-2+lenny1~bpo40+1) etch-backports; urgency=low * Security related rebuild for etch-backports, fixing CVE-2009-0367 and CVE-2009-0366, see former changelog entry. -- Gerfried Fuchs <email@example.com> Thu, 26 Feb 2009 10:43:41 +0100 wesnoth (1:1.4.4-2+lenny1) stable-security; urgency=high * Upload to fix several severe problems: - Compile with --disable-python becau more»
Version 1.4.4: * language and i18n: * new translation: Latvian * updated translations: Arabic, Catalan, Chinese (Traditional) Czech, Danish, Finnish, French, Galician, German, Greek, Hungarian, Italian, Japanese, Lithuanian, Polish, Russian, Serbian, Slovak * langcode change: moved gl_ES to gl * miscellaneous and bug fixes: * Fixed timer end warning not to play in opponents more»
Historical note: This campaign was begun 2007-10-11 on Wescamp. ESR finished his first draft on 20 more»
This package was originally debianized by Cyril Bouthors <firstname.lastname@example.org> on Tue, 14 Oct 2003 14 more»