tools for campaign developers for Wesnoth
This package contains various tools for Wesnoth that are especially useful for
campaign developers, including but not limited to scripts supporting the
generation and checking of WML (Wesnoth Markup Language). You can find them in
the directory /usr/share/games/wesnoth/data/tools after installation of the
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
Tools for hacking or generating WML, maps, images, and sounds belong here.
Tools for sanity-checking the mainline campaigns and associated data
also belong here.
== Scripts ==
=== mk-edges ===
Automatically generate border images for tiles. Works by copying the way in
which border tiles are done for an existing terrain type.
For instance, if you made a new terrain type, 'lava.png' and you wa
# @file README
The programs in this directory data/tools/wesnoth
are for checking, analysing and maintenance of WML-files,
written in python.
Cause Python to executed any code in this directory on "import wesnoth".
textmode-client for uploading + downloding campaigns to the server.
Library to provide an interface to svn,
wesnoth (1:1.4-1) unstable; urgency=low
* Please be aware what a new stable upstream release of wesnoth means for
your save games: You won't be able to continue playing from them. The
reasons for those are several, not limited to these two bigger points:
- Most of all, balancing changes: Units might have different
characteristics and thus fights would end differently.
wesnoth (1:1.4.4-2+lenny1~bpo40+1) etch-backports; urgency=low
* Security related rebuild for etc
* language and i18n:
* new translation: Latvian
* updated translations: Arabic
This package was originally debianized by Cyril Bouthors <email@example.com>
on Tue, 14 Oct 2003 14
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