Maelstrom is a port of the original shareware game for the Macintosh.
It is a fast-action, high resolution (640x480) asteroids-like game,
with detailed graphics and original sounds.
See the file "INSTALL" for information on the compiling and installation
Check out the file "README.network" for information on how to play
See the file "README.Options" for more
Over the course of developing Maelstrom, it has accumulated quite a few
command line and compile-time options.
Multiplayer Commmand Line Options:
-- Only supported if network play is compiled in.
This tells Maelstrom that it is playing a network
game, and that player N is at host "host"
This option tells Maelstrom to use a network
If you don't already have it, you need to download the Linux joystick
driver and install it to use the joystick support in Maelstrom.
Maelstrom was developed with version 1.7.3 of the joystick driver,
available currently at sunsite.unc.edu in /pub/Linux/kernel/patches/console
Note, you may have to tweak the driver some to get it to compile for
the current version of Linux. It sh
This is a BETA release of networked Maelstrom.
Networking has been tested on Linux, SGI and DEC.
This is the Debian Linux prepackaged version of Maelstrom, an arcade-style
game resembling Asteroids
This is the original logic of the game, as written by Andrew Welch.
This is the logic of the game rewritten to support multiple players.
This directory contains utilities to extract and display/transform
some of the Macintosh resources
Browse inside maelstrom_1.4.3-L2.0.4-1.tar.gz
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