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Battle for control of villages, using variety of units which have advantages and disadvantages in different types of terrains and against different types of attacks. Units gain experience and advance levels, and are carried over from one scenario to the next in a campaign.
wesnoth (1:1.6-1) unstable; urgency=low Please be aware what a new stable upstream release of wesnoth means for your save games: You won't be able to continue playing from them. The reasons for those are several, not limited to these two bigger points: - Most of all, balancing changes: Units might have different characteristics and thus fights would end differently, or your more»
wesnoth-1.8 (1:1.8-3ubuntu1) lucid; urgency=low * Cherrypick icon name changes from -4 prerelease for (LP: #566115) - git commit 4e2ea235ce92db544ce4f1ca4572ccab8dd988c0 -- Emmet Hikory <email@example.com> Mon, 26 Apr 2010 00:16:07 +0900 wesnoth-1.8 (1:1.8-3) unstable; urgency=low * Remove parallel build support again, it's dysfunctional and proper support would require major deb more»
Version 1.8.0: * AI: * Fixed bug #14247: Make formula AI behave correctly if the side has only 1 potential recruit. * Added support for candidate actions written in lua. * Campaigns: * Descent into Darkness * Added new Giant Rat base frame and animations. * Legend of Wesmere: * Fixed bug #15631: Scenario 3: arrival of Kalenz failed * Fixed bug #15679: Scenario 17: more»
Historical note: This campaign was begun 2007-10-11 on Wescamp. ESR finished his first draft on 20 more»
This package was originally debianized by Cyril Bouthors <firstname.lastname@example.org> on Tue, 14 Oct 2003 14 more»