data files for Wesnoth
This package contains the sound files and graphics for Wesnoth. It is required
for being able to play wesnoth or create maps with the editor.
Battle for control of villages, using variety of units which have advantages
and disadvantages in different types of terrains and against different types
of attacks. Units gain experience and advance levels, and are carried over
from one scenario to the next in a campaign.
The game's license is described in COPYING. Note that for artwork and
music, we interpret "preferred form of the work for making modifications" as
the modifiable form that the author chooses to ship us for the source tree.
See INSTALL for instructions on how to build the game from source code.
A description of how to play the game can be found in MANUAL.
To be notified of new releases, go to
This directory contains the core resources usable in WML by all campaigns
and add-on packages.
This directory contains image resources used by the C++ UI but not by WML.
This directory contains the images used to assemble dialogues. Each group of
images is named by the
This directory contains sound resources used by the C++ UI but not by WML.
wesnoth (1:1.6-1) unstable; urgency=low
* Please be aware what a new stable upstream release of w
wesnoth (1:1.6.5-1build1) lucid; urgency=low
* No-change rebuild against libboost 1.40.
* Legend of Wesmere:
* Work around a possible crash at the
Browse inside wesnoth-data_1.6.5-1build1_all.deb
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