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libggzdmod-dev

GGZ Gaming Zone: game backend library - development files

The ggzdmod library implements the communication between the main GGZ server (ggzd) and the game servers. Games use it to receive information about themselves, to report back results and savegames, and to control other run-time aspects.

This package provides the header files and static libraries needed for development with ggzdmod in the C programming language.

This package is part of the GGZ Gaming Zone, a multiuser networked gaming environment.

Homepage:
Package version:0.0.14.1-1.2ubuntu2
Architecture:i386
Distribution:Ubuntu
Filename:libggzdmod-dev_0.0.14.1-1.2ubuntu2_i386.deb

/usr/share/man/man3/ggzdmod.h.3.gz

ggzdmod.h(3)                   GGZdMod                  ggzdmod.h(3)



NAME
       ggzdmod.h - Common functions for interfacing a game server
       and GGZ.

SYNOPSIS
       #include <ggz.h>
       #include <ggz_common.h>


   Defines
       #define GGZDMOD_VERSION_MAJOR   0
       #define GGZDMOD_VERSION_MINOR   0
       #define GGZDMOD_VERSION_MICRO   11
       #define GGZDMOD_VERSION_IFACE   
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/usr/share/doc/libggzdmod-dev/copyright

This is the Debian GNU/Linux prepackaged version of ggz-server,
the GGZ server, game back-ends and support libraries.

This software was first packaged for Debian by Stephen Zander
<gibreel@debian.org> Sat, 31 Aug 2002 10:40:00 -0700 using upstream
sources obtained from http://ggz.sourceforge.net/.

The current Debian packages are maintained by the pkg-ggz team at
<pkg-ggz-maintainers@lists.alioth
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