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Adonthell - Waste's Edge 0.3.4
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
COPYING file for more details.
Below you will find a description of Adonthell's configuration options,
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the PLAYING file.
Adonthell was (and still is) primarily developed for GNU/Linux, but runs
on many UNiX flavours and various hardware platforms. This is the first
official release for Windows.
Adonthell is free software, which means its source code is available for
everybody to modify and distribute, as long as those modifications are
open to everybody as well. See the COPYING files for the exact terms and
In turn, Adonthell itself depends on various projects that are sharing
the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just
a few. Without these fundamental works of dozens of developers, we
wouldn't be where we are today.
The same is true for the many individuals that contributed bugfixes or
larger portions of the code. Something that would be unthinkable with
closed source software.
In brief: "Use the Source, Luke!"
To bring up and edit the configuration file (adonthell.ini), use the
"Edit Configuration" link in the "Adonthell - Waste's Edge" program
group. You will have to restart the game before your changes can take
The available options and what they do are:
Whether Adonthell should run fullscreen or in windowed mode
0 = Windowed mode, 1 = Fullscreen mode
Whether resolution should be scaled to 640x480 or not
0 = disable, 1 = enable
Enabling double-size mode significantly increases CPU usage. On
old hardware you should consider turning this option off and run
Adonthell in fullscreen mode instead.
- Language [locale]
Specifies which language to use. As long as this option is unset,
the language is determined by one of the following environment
variables: LANG, LC_ALL or LC_MESSAGES. Once the option is set,
it overrides any environment variable.
Of course, the game you run has to provide the translation you
chose here, otherwise you'll get the default (i.e. English) text.
With Waste's Edge 0.3.4 comes a Dutch translation (nl_NL).
Others might become available later.
- Font [font.ttf]
Chose a true type font to use for displaying text.
If the default font doesn't suit you, or if it does not contain
the glyphs required by the Language you selected, you can specify
a different font here. Either enter an absolute path to a font
file in true type format or enter the font name and copy the font
into <gamedatadir>/gfx/window/font/ .
Whether the last saved game should be automatically continued at
startup. Only works if at least one saved game exists.
0 = disable, 1 = enable
Whether sound should be mono or stereo
0 = Mono, 1 = Stereo
Whether audio output should be 8 or 16 bit
0 = 8 bit, 1 = 16 bit
0 = 11025 Hz, 1 = 22050 Hz, 2 = 44100 Hz
The mixer setting, 0 - 100 %
(Note that a value of 0 will turn audio completely off)
The main purpose of this release is to attract new programmers,
artists and writers in order to shorten the time until the next
version. So if you have experience in C++ (and optionally Python),
or if you are good at computer graphics or writing we would like to
hear from you. Please have a look at our developer's corner
for further details.
Adonthell - Waste's Edge, or v0.3 for short is no complete RPG.
As the v0.3 implies, the engine is far from being finished, although
it should be free of severe bugs. Missing features include combat,
items and magic. But you can interact with NPCs and the game world,
and the internals enable us to create a basic plot, so v0.3 is actually
You're greatly invited to report us bugs, problems, or anything you
think we should know. Any feedback is appreciated, so don't hesitate!
You can reach us in various ways:
Mailing list: email@example.com
Web site: http://adonthell.linuxgames.com
Tech support: http://savannah.gnu.org/support/?group_id=702
There is a Message Board for user to user discussion at
If you want to rate or comment on Adonthell, feel free to do so at
We hope you'll never have to, but if you discover a problem, we
would like to hear about it. In that case, the files stdout.txt and
stderr.txt might contain further details to locate the source of
error. Please use the Development mailing list to contact us
(firstname.lastname@example.org). Information on this and
other mailing lists are available at
Thank you for trying this software.
- The Adonthell team.