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Package: armagetron
Version: 0.2.7.0-1
Section: games
Priority: optional
Architecture: i386
Depends: armagetron-common (= 0.2.7.0-1), libc6 (>= 2.3.2.ds1-4), libgcc1 (>= 1:3.4.1-3), libjpeg62, libsdl-image1.2 (>= 1.2.3), libsdl1.2debian (>> 1.2.7+1.2.8), libstdc++5 (>= 1:3.3.4-1), xlibmesa-gl | libgl1, xlibmesa-glu | libglu1
Replaces: armagetron-server (<< 0.1.4.3-3)
Installed-Size: 1932
Maintainer: Andreas Bombe <aeb@debian.org>
Description: 3D Tron-like high speed game
 The rules are simple: you ride a light cycle (a kind of motorbike that can only
 turn 90 degrees at a time, leaves a wall behind and cannot be stopped) and have
 to avoid running into walls while at the same time you have to try to get your
 opponent to run into them.
 .
 The idea is based on the Disney movie from 1982 called "Tron".  If you ever
 wanted to take a try at one of those speed demons features in the movie, this
 is your chance.  Of all the Tron clones out there, I think one is the one that
 comes closest to the feeling the movie tries to express.  This is in part
 thanks to the sophisticated camera motions, in part to the superb modelling
 work and in part to the fabulous sound effects.  To add some extra fascination
 into the game, unlike to other Tron clones, in armagetron you can accelerate.
 Alas, there's no accelerate button.  If you want to drive fast, you have to
 drive good -- and really really close to the walls.
 .
 Armagetron can be played against AI opponents, against other humans over the
 network, or a mixture of both.
 .
  Homepage: http://armagetronad.sourceforge.net/
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