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dopewars… more info»
This is dopewars 1.4.6, a game simulating the life of a drug dealer in New York. The aim of the game is to make lots and lots of money... unfortunately, you start the game with a hefty debt, accumulating interest, and the cops take a rather dim view of drug dealing... Please note that dopewars is under continuous development, and as such compatibility cannot be guaranteed between versions. Upgrade of both clients and servers to version 1.4.6 is strongly recommended! INSTALLATION Either... 1. Get the relevant RPM from http://bellatrix.pcl.ox.ac.uk/~ben/dopewars/ Or... 2. Get the tarball dopewars-1.4.6.tar.gz from the same URL Extract it via. tar -xvzf dopewars-1.4.6.tar.gz Change into the dopewars directory, and compile by typing make Become root, and install by typing make install If you can't become root, just copy the binary "dopewars" to a suitable location Once you're done, you can safely delete the RPM, tarball and dopewars directory. The dopewars binary is all you need! dopewars stores its high score files by default in /var/lib/games/dopewars.sco This will be created by make install or by RPM installation. A different high score file can be selected with the -f switch. USAGE dopewars has built-in client-server support for multi-player games. For a full list of options configurable on the command line, run dopewars with the -h switch. dopewars -a This is "antique" dopewars; it tries to keep to the original dopewars, based on the "Drug Wars" game by John E. Dell, as closely as possible. dopewars By default, dopewars supports multi-player games. On starting a game, the program will attempt to connect to a dopewars server so that players can send messages back and forth, and shoot each other if they really want to... dopewars -s Starts a dopewars server. By default this is an interactive server; if you want to put it in the background, then run it as "dopewars -s < /dev/null > /dev/null &" or similar. dopewars -c Create and run a computer dopewars player. This will attempt to connect to a dopewars server, and if this succeeds, it will then participate in multi-player dopewars games. At the moment, it does next to nothing, however! CONFIGURATION Most of the dopewars defaults (for example, the location of the high score file, the port and server to connect to, the names of the drugs and guns, etc.) can be configured by adding suitable entries to the dopewars configuration file. The global file /etc/dopewars is read first, and can then be overridden by the local settings in ~/.dopewars. All of the settings here can also be set on the command line of an interactive dopewars server when no players are logged on. See the file "example-cfg" for an example configuration file, and for a brief explanation of each option, type "help" in an interactive server. PLAYING dopewars is supposed to be fairly self-explanatory. You should be able to pick the basics up fairly quickly, but still be discovering subtleties for _ages_ ;) If you're _really_ stuck, send me an email. I might even answer it! Clue: buy drugs when they're cheap, sell them when they're expensive. The Bronx and Ghetto are "special" locations. Anything more would spoil the fun. ;) BUGS Well, there are bound to be lots. Let me know if you find any, and I'll see if I can fix 'em... of course, a working patch would be even nicer! ;) LICENCE dopewars is released under the GNU General Public License; see the text file LICENCE for further information. SUPPORT dopewars is written and maintained by Ben Webb <email@example.com> Enquiries about dopewars may be sent to this address (keep them sensible please ;) Bug fixes and reports, improvements and patches are also welcomed.