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This is dopewars 1.4.6, a game simulating the life of a drug dealer in 
New York. The aim of the game is to make lots and lots of money...
unfortunately, you start the game with a hefty debt, accumulating interest,
and the cops take a rather dim view of drug dealing...

Please note that dopewars is under continuous development, and as such
compatibility cannot be guaranteed between versions. Upgrade of both clients
and servers to version 1.4.6 is strongly recommended!



1. Get the relevant RPM from

2. Get the tarball dopewars-1.4.6.tar.gz from the same URL
   Extract it via. tar -xvzf dopewars-1.4.6.tar.gz
   Change into the dopewars directory, and compile by typing make
   Become root, and install by typing make install
   If you can't become root, just copy the binary "dopewars" to a suitable 

Once you're done, you can safely delete the RPM, tarball and dopewars
directory. The dopewars binary is all you need!

dopewars stores its high score files by default in /var/lib/games/dopewars.sco
This will be created by make install or by RPM installation. A different high 
score file can be selected with the -f switch.


dopewars has built-in client-server support for multi-player games. For a
full list of options configurable on the command line, run dopewars with
the -h switch.

dopewars -a
This is "antique" dopewars; it tries to keep to the original dopewars, based
on the "Drug Wars" game by John E. Dell, as closely as possible.

By default, dopewars supports multi-player games. On starting a game, the
program will attempt to connect to a dopewars server so that players can send
messages back and forth, and shoot each other if they really want to...

dopewars -s
Starts a dopewars server. By default this is an interactive server; if you
want to put it in the background, then run it as 
"dopewars -s < /dev/null > /dev/null &" or similar.

dopewars -c
Create and run a computer dopewars player. This will attempt to connect
to a dopewars server, and if this succeeds, it will then participate in
multi-player dopewars games. At the moment, it does next to nothing, however!


Most of the dopewars defaults (for example, the location of the high score file,
the port and server to connect to, the names of the drugs and guns, etc.) can be
configured by adding suitable entries to the dopewars configuration file. The
global file /etc/dopewars is read first, and can then be overridden by the local
settings in ~/.dopewars. All of the settings here can also be set on the command
line of an interactive dopewars server when no players are logged on. See the
file "example-cfg" for an example configuration file, and for a brief
explanation of each option, type "help" in an interactive server.


dopewars is supposed to be fairly self-explanatory. You should be able to 
pick the basics up fairly quickly, but still be discovering subtleties for 
_ages_ ;) If you're _really_ stuck, send me an email. I might even answer it!

Clue: buy drugs when they're cheap, sell them when they're expensive. The Bronx
and Ghetto are "special" locations. Anything more would spoil the fun. ;)


Well, there are bound to be lots. Let me know if you find any, and I'll see
if I can fix 'em... of course, a working patch would be even nicer! ;)


dopewars is released under the GNU General Public License; see the text file
LICENCE for further information.


dopewars is written and maintained by Ben Webb <>
Enquiries about dopewars may be sent to this address (keep them sensible 
please ;) Bug fixes and reports, improvements and patches are also welcomed.
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