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frozen-bubble - Frozen Bubble arcade game…  more info»


FROZEN-BUBBLE(6)       The Frozen-Bubble game       FROZEN-BUBBLE(6)

       frozen-bubble - arcade/reflex game

       frozen-bubble [OPTION]...

       The Frozen-Bubble game is a free software implementation of a
       popular arcade/reflex game. The game mainly consists of  fir‐
       ing  randomly  chosen  bubbles across the board. If the shoot
       ends up having a clump of at least  3  bubbles  of  the  same
       color, they all pop. If some bubbles were sticked only on the
       popping clump, they fall. In 1-player mode, the  goal  is  to
       pop  all  the bubbles on the board as quickly as possible. In
       2-players or network mode, you have to get your  opponent  to
       "die" before you.

       The  default  controlling  mechanism is through the keyboard,
       but you can play with a joystick or a joypad if  it  is  sup‐
       ported  by the system (use the commandline option -ji to make
       sure frozen-bubble detected your joysticks). A key (or a joy‐
       stick  direction  or  button) is needed for moving the aim to
       the left, moving the aim to the right, center, and fire.

       In single player mode, as a beginner the best training is  to
       choose  Play Default Levelset, which lets you run through 100
       levels of an increasing difficulty. Pop all  the  bubbles  of
       each level to advance to the next level.

       If  you  want  to  train  for multiplayer, choose Multiplayer
       Training which reproduces the conditions of 2-player or  net‐
       work  mode; the only difference is that created malus bubbles
       are counted in your score, and you must get the highest score
       you can in 2 minutes.

       In  2-players  mode, you can play against a friend (or a foe,
       actually) on the same computer. The board is  populated  with
       random  bubbles,  and your goal is to make big clumps to send
       malus bubbles to your opponent.

       If your computer has networking, you can choose LAN  GAME  to
       play  games  against  others  on  your local network (up to 5
       players).  Frozen-Bubble will look for a game server  on  the
       local  network  with a UDP broadcast, connect to it if found,
       or start a new game server if not found.

       If your computer is connected to Internet, you can choose NET
       GAME  to  play  against others on Earth (or beyond?). Frozen-
       Bubble will retrieve the server list from the  master  server
       and propose you to choose between available servers. The flag
       in front of a server indicates  the  preferred  language  for
       chatting  with others before the game is started. The ping is
       the roundtrip when talking with the server, choose a low ping
       when possible.

       --help show command-line options summary

              start the game in fullscreen mode

              don't start the game in fullscreen mode

              disable music and sound effects

              disable music (but not sound effects)

              disable sound effects (but not music)

       --playlist directory
              use  all  files  of the given directory as music files
              and play them

       --playlist file
              use all files listed in the given file as music  files
              and play them

              use  this  option  if frozen-bubble runs too slowly on
              your machine (disables a few animations)

              same as before, if it is not enough (disables all that
              can be disabled)

       --solo directly start solo (1p) game, with random levels

              directly start 2p game (don't display menu)

       --gameserver host[:port]
              directly  start  NET/LAN  game connecting to this game
              server (if port is omitted, default port is used)

              enable chain-reaction

       --level number
              start directly the game, at level number

              use special bubbles for colourblind people

              disable time limit for shooting (e.g. kids mode)

       --player-malus number
              add number malus to the left player (can be negative -
              doesn't work in network mode)

       --mp-training-difficulty number
              set  the average duration between receiving malus bub‐
              bles in 1 player multiplayer training (default  30  (=
              every 30 seconds on average), the lower the harder)

              print   information   about  detected  joystick(s)  on
              startup  (if  Frozen-Bubble  doesn't  see  your   joy‐
              sticks/joypads,  try  loading  the  joydev module with
              modprobe joydev as root, then retry)

              when sound is  enabled,  disable  echoing  each  typed
              character  with a typewriter sound (it may get on your

       --my-nick nick
              for NET/LAN games, use this nick instead  of  username
              (max 10 chars, ASCII alphanumeric plus dash and under‐
              score only) - notice that the /nick  command  is  also
              available when connected to a server to set your nick

              after connecting to a server for a NET game, don't use
      to  retrieve  your   geographical
              position to send it to other players

       --record directory
              specify the recording directory (normally, records are
              saved in the directory  '.frozen-bubble/records'  down
              your home directory)

              automatically record all applicable games (normally, a
              record is triggered by hitting the  Print  Screen  key
              during a game)

       --comment '...'
              add  the  comment  enclosed  between  simple quotes to
              records (must not contain anything else  than  ASCII),
              it  will  be  shown  on  console when playing back the
              record later

       --replay record_file|URL
              playback the specified record file

       --save-frames directory
              specify a directory where all (game)  frames  will  be
              recorded; as the game is slowed down, can only be used
              with --replay; warning, output is huge as 50 frames of
              each  900 KB are saved per second (e.g. 43 MB per sec‐
              ond); a typical use case is then to build a video  out
              of the frames with e.g. this kind of command:

              mencoder   mf:///tmp/fbframes/frame*   -mf  fps=50  -o
              /tmp/output.avi -ovc lavc -lavcopts vcodec=mpeg4

       Written by Guillaume Cottenceau.  This manual page was origi‐
       nally  written  by Josselin Mouette <josselin.mouette at ens->.
       Visit official homepage:


       Copyright © 2000-2008 The Frozen-Bubble Team.
       This is Free Software; this software is  licensed  under  the
       GPL  version 2, as published by the Free Software Foundation.
       There is NO warranty; not even for MERCHANTABILITY or FITNESS

FB                           June, 2008             FROZEN-BUBBLE(6)
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