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pkg://ifsdaem-1.1-1.i386.rpm:43587/usr/doc/packages/ifsdaem-1.1-1/ifsdaem.1  info  downloads

ifsdaem(1)					ifsdaem(1)

NAME
   	ifsdaem - an programm to create IFS
        <C 1999> Timo Hartmann
SYNOPSIS 
   	ifsdaem

DESCRIPTION

  1.)  This is a programm to create and to draw IFS. 
       These IFS are saved in ifs-files. The format of 
       that files should be the same as in fractint
       except that 3D-IFS are not supported.

  2.) sorry for my bad english

  3.) How to use this program ?

  I show how to use it with examples.
  
  -First: Generate the picture of an IFS.
  
  Load in the File-Editor an IFS-file
  (in the doc-directory) , run "compile" 
  in the menu, choose an IFS in the control-Window 
  (double-click) , press "run". If you want to save 
  the picture to disk, choos "Save bmp" in the 
  File-Editor. In the control-window you can set the 
  depth of the calculation ("account"). Higher 
  depth gives more pixels calculated. You can 
  choose a coulor-model, too. For example, you can make
  the picture blue with "blue-white".
  Play a litte bit and you will know how it works.
  
  -Second: Make a new IFS
  
  In the File-Editor run "IFS-Editor". Now press 
  "add", an move the red rectangle in the upper 
  left corner of the white with the mouse 
  (click on the green circle in the middle). 
  Repeat this an move another rectangle in the 
  upper right and lower right corner. Now press 
  test. A yellow sierpinski-triangle emerges. 
  This is one of the simplest IFS. You can 
  manipulate this by clicking on the green circles 
  and moving them around. You can rotate and move.
  At the right, you can directly input the rotation,
  scaling, translating,... .
  With "clear" you delete everything.
  With "emit" you put the IFS in the buffer. From 
  the control-window you can now look at this by 
  choosing "buffer" instead of "list".
  
  By choosing "Paste Buffer" in the File-Editor, 
  you append the IFS to the end of the file. 
  There you must rename it form "buffer" to whatever 
  you want. But for names are only 1..9,a..z,A..Z,_ 
  allowed.
  
  -The rest is undocumented by now, because it is not 
  important. Try it out if you want. It explains it 
  quite self. Only "determin." is a relict of 
  earlier versions and is confusing.
  
  3.) IFS-Daemon is diveded into four windows. 
  In the File-Editor you can create and modify 
  ifs-files. The file-menu explains itsself.
  With save-bmp you can save the graphic-window 
  to disk (bmp-format). In the IFS-menu 
  you can start the IFS-Editor, compile this
  ifs-file and paste a with the IFS-Editor created 
  IFS to the ifs-file.
  In the control-window  you can choose an 
  IFS and the method the IFS is to be painted 
  with (try a little bit). Run starts the painting and
  the graphic-window emerges. You must press run 
  several times to get a good picture or you 
  must set account to an high number (don't forget
  to press return). For "random"-method there must be 
  a 500 to get good images. The IFS-Editor is 
  to create new IFS. With add you add a new transformation.
  The white rectangle is transformed into 
  the red one. With the mouse you can move it around, 
  scale and rotate it. Or you can modify the transformation
  manual on the right side (try it out). 
  With test you can see a preview. With emit the IFS is
   emitted to the main program. There you can draw it
  (choose Buffers in the control-window) 
  or you can put it in your ifs-file.

  4.) To do:

  Don't look at the source code. I write it as I was learning c++. It
  is very very unstructurated and confusing. 
  I have to rewrite it entirely. But by now, I have no time for this.
  Perhaps later.
  This manual has to be better,too.
  
  
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