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sopwith - port of the 1980's side-scrolling WWI dogfighting game… more info»
To Do ----- Bugs: Code Cleanup: Remove useless files: swutil.c Restructure display to be state based - avoids all the horrible crap with longjmp at the moment Remove the XOR'ing mess - just draw the entire screen each time. Computers are fast enough that we dont need to do this any more :) Network: Ability to abort server Network disconnect should bring you back to the title screen Also on failure to connect Keep sending even when we are waiting for data (up to a point of course). Currently the network code wont send the next movement until its received the next movement from the other player. As a result any kind of lag will drastically kill the game speed. > 2 Players, Teams Extra game modes -- Capture the flag etc Ideas ----- Custom levels High score table? Reconfigurable keys Safe base?