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tdfsb - 3D filesystem browser… more info»
This is the TDFSB version 0.0.10 ...should run on GNU/Linux, BeOS and FreeBSD Homepage: http://www.determinate.net/webdata/seg/tdfsb.html E-Mail : email@example.com written by Leander Seige, license is the GPL (http://www.gnu.org/copyleft/gpl.html) or see the file COPYING This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA ********INSTALL******** (a better installation (autoconf) is planned for future releases) Needed Libraries: You may need to install 'devel' packages of these libraries in order to get the necessary .h files and the sdl-config script. SDL (http://www.libsdl.org) SDL_image (http://www.libsdl.org/projects/SDL_image/index.html) SMPEG (http://www.lokigames.com/development/smpeg.php3) OpenGL/GLU/glut ( Linux/FreeBSD: look at your distribution if that fails: http://www.rpmfind.net/ http://freshmeat.net/ BeOS: OpenGL (including GLU) should come with BeOS, for glut look at http://www.bebits.com ) There is a small shell script which contains a standard compile string for every OS (Linux, BeOS and BSD). So please try ./compile.sh If something goes wrong error messages will appear. If you don't know how to solve them don't hesitate and mail the error messages to me: firstname.lastname@example.org If ./compile.sh was successful you can call the tdfsb ./tdfsb or copy the tdfsb binary to your path, e.g. /usr/bin/ Once you have a working tdfsb binary you may try to edit the compile.sh for a more optimized version. You could change the -O2 argument (opimization) to a higher value (e.g. -O6) or add machine specific optimizations (e.g. -march=i686 -mcpu=i686). Read 'man gcc' for additional arguments. ADDITIONAL NOTES FreeBSD: If you have problems with SDL_image try: cd /usr/ports/graphics/sdl_image/ make install BeOS: This package does not contain a BeOS binary, because i don't have BeOS installed on my computer anymore, sorry :/ The source should compile anyway. I noticed that the SMPEG library could be hard to find, especially the development package so i made that package available from my own page: http://www.determinate.net/webdata/data/SDLGameLibs-1.2.2-devel-beos.zip NVidia Cards under Linux (+FreeBSD?): I often get emails from NVidia users who have problems compiling the tdfsb. In most cases they are linking against the wrong libraries, especially the libGLU.so. In this case please read the instructions that came with your drivers. The following often helped but of course i can give no guarantee, try it on your own risk! There are two libGLU.so's. Move the original libGLU.so to a safe place (libGLU.so.my.original or something). Make a link libGLU.so->libGLU.so.the.right.one. libGLU.so.the.right.one is often >500kByte while the wrong libGLU.so is much smaller. ********CREDITS******** Thanks to: Marc Berhault for some additional code (see ChangeLog) Nico 'aMadMan' Toerl for extensive beta testing Kyle 'greenfly' Rankin for some additional code (see ChangeLog) Benjamin Burke for help and testing of the compile.sh Rafal Zawadzki for creating man pages and debian packages all the people who sent me additional compile strings and new ideas *********USAGE********* tdfsb or tdfsb -V or tdfsb --version or tdfsb -D /path/to/dir or tdfsb --dir /path/to/dir - the config file is $HOME/.tdfsb (e.g. /home/user/.tdfsb). if it does not exist tdsfb will generate one with all available options. this is strongly recommended. - if you start the tdfsb the first time, press 'h' for the help menu (will also be printed to the terminal) - simply walk into the spheres for cd'ing into another directory - select an object by pointing at it with the crosshair and press the left mouse button. or hold the left mouse button and press any key to select the first object that begins with that character (case sensitive). - while an object is selected press the right mouse button simultaneously to automatic approach the object [unfortunately doesn't work on BeOS as well as resizing the window, afaik these are issues of the SDL implementation, use the right CTRL for now]. - if an mp3 or mpeg1 video file is selected press the RETURN key to start the playback - some of the displays are not visible while the help display is active - it is possible to execute a custom command from within tdfsb. configure your command in the config file! the command can be called by pressing the tabulator key. put a "%s" in the command line, this will be replaced by the current directory or selected file. for instance if you set the command to xmms "%s" & and press tab from a directory, xmms will be started with the directory given as argument. if you select an audio file and press the tab key xmms will play the file. the default command is cd "%s"; xterm& it will open a xterm in the current directory. this command is always present by pressing shift+tab! so you have two commands: - one by configuring your custom command for the tab key - one by pressing shift+tab, it will execute the built in xterm call but dont forget the quotation marks! you are free to not add "%s" to your custom command if you just want to launch any program. but if you do so, you can customize tdfsb for your needs, choose a certain kind of files and than launch emacs for editing text files, mplayer for playing avis or whatever... Here is a print out of the default keyboard settings. You may change these by editing ~/.tdfsb ======================================= Esc quit F1/F2 speed +/- Mouse move look F3/F4 rot +/- UP forward F5/F6 ball detail DOWN backward HOME start pos L/R step aside LMB select object END ground zero +RMB|CTRL appr.obj F7/F8 max fps +/- +ENTER ply mpg/mp3 "t" filenames "g" ground cross "c" crosshair "d" display "." dot files "p" print FPS "r" rel./get mouse "f" fullscreen "l" reload dir "b" image bricks "u" cd.. "a" alphasort "m" shading " " flying "h" show help "i" print GL info "0" jump home "o" classic nav "s" save config "#" fps throttle "1|3|q|e" Up|Down|Left|Right "2|w" Forward|Backward PgUp/Down or MMB+Mouse move up/downward ======================================= 22/06/2007: ps. TDFSB is 6 years old now and I havent done anything on it for a long time. Today I would code a lot of things very different - better i hope - than years ago. But, so what, it still works and I got very less bug reports on tdfsb. Some days ago I installed Gentoo for the first time and I heared that someone (thank you!) build a package for Gentoo so I tried emerge tdfsb and it worked :) Besides that it has problems with freeglut which I quickly fixed now. So I hope some people, YOU, still like it. Have fun!